Related Standards and SWGs

OGC WMTS

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OGC WMTS Simple Profile

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OGC WCS2.0

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W3C Tiling and Layering Module for SVG1.2 Tiny

This was proposed in June 2011 to tackle the Level of Detail problem when using SVG pictures on mobile devices. The SVG WG is working on SVG2, and does not seem to be actively considering this module. Official comment is here. the module has four major components:
  1. A standardized coordinate mapping for establishing geographic coordinates within the SVG coordinate space (CRS84, a variant of WGS84). This would be capable of ~10 cm precision on the earth, though positional inaccuracy could be ~10 kms. Specifying SVG CRS metadata with RDF/GML already possible, proposed 'globalCoordinateSystem' simpler. Assume affine transformations;
  2. A tiling mechanism to allow large large graphical assets decomposed into smaller discrete sub-images to be loaded individually by the client on an as-needed basis, and recomposed client-side to form a composite view of part or all of the original image. The W3C RDF Data Cube vocabulary may need enhancing, as it only defines 'slices' rather than 'tilesets'. The tiles and layers are linkable;
  3. A layering mechanism to allow placement of tiles above or below other tiles along the 'z' axis (This could also be along the time or any other axis, like wavelength);
  4. Properties to define upper and lower bounds of zoom levels for controlling visibility of assets within the viewport.
Some background is at https://github.com/smellman/presentation/blob/master/svgmap.md

W3C SVG 1.2 Alternate content based on display resolutions

SVG 1.2 Working Draft (27 October 2004) had a mechanism to allow higher or lower resolution images, or just a different image at similar resolution, to be displayed instead of the original images. This could be used to provide a tiling mechanism. There is a multiImage element with child elements: subImage and subImageRef. The animation module SMIL is used to providedisplay control.

W3C SVG2

W3C Scalable Graphics Requirements, published in 1996, list the requirements for a Web-oriented scalable graphics solution. Of these, all are satisfied by SVG except for the Level of Detail requirement. Version 2 of SVG is being developed for 2016. It is basically SVG1.2 compatible, but modularised and with finer control of the interaction between the SVG pictures and their display context, such as HTML5 and CSS3.

-- Main.clittle - 13 Aug 2015
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Topic revision: r1 - 13 Aug 2015, clittle
 

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